Deadhouse Gates
He could not look up, but he knew that he was in truth completely exposed, like a worm crossing a flagstone path. A part of his mind threatened to shriek its panic, but the assassin crushed it down. Higher discipline was a ruthless master – of his own mind, his own body, his own soul.
His greatest dread was a break in the overcast sky above the city. The moon had become his enemy, and should it awaken, even the laziest of watchers could not fail to see the shadow Kalam would throw across the cobbles.
Minutes passed as he slid his agonizingly slow way across the street. The city beyond was silent, unnaturally so. A hunters' maze, prepared for him should he manage to reach it. A thought slipped through – I've been spotted already, but why spoil the game? This hunt's to be a protracted pleasure, something to satisfy the brotherhood's thirst for vengeance. After all, why prepare a maze if you kill your victim before he can even reach it?
The bitter logic of that was like a hot dagger in his chest, threatening to shatter his camouflage more thoroughly than anything else could. Yet he managed to slow his rise from the street, drawing and holding his breath before looking up.
He was beneath the cart, the top of his head brushing the flatbed's underside.
He paused. They were expecting a contest of subtlety, but sleight of hand was only one of Kalam's talents. Always an advantage, those other, unexpected ones . . . The assassin slipped forward, cleared the first wagon, then the next three before coming to the warehouse doors.
The cargo entrance was of course huge, two sliding palisade-like panels, now chained together with a massive padlock. To one side of them, however, was a smaller side door, also padlocked.
Kalam darted to it and flattened himself against the weathered wood. Both hands closed on the padlock.
There was nothing subtle in the brute strength the assassin possessed. While the padlock itself resisted the twisting force he delivered, the fittings that held it could not. His body pressing against the lock and latch muffled the splintering sounds.
Lock and fittings came away in his hands. Cradling them, Kalam reached out and pulled the door back just enough to let him slip through into the darkness beyond.
A rapid search through the main chamber led him to a large tool rack. He collected a pair of pick-tongs, a hatchet, a burlap sack of cloth-tacks, and a barely serviceable work-knife, its tip broken and its edge heavily nicked. He found a blacksmith's leather workshirt and slipped it on. In the backroom, he discovered a door that opened onto the alley behind the warehouse.
The Deadhouse, he judged, was about six streets away. But Salk Elan knows – and they'll be waiting for me. I'd have to be an idiot to make straight for it – and they know that, as well.
Slipping his various makeshift weapons into the shirt's tool-loops, Kalam unlatched the door, edged it open a crack and peered out. Seeing no movement, he pushed it open a few inches more, scanning the nearest rooftops, then the sky.
No-one, and the clouds were a solid cloak. Faint light bled from a few shuttered windows, which had the effect of deepening the gloom everywhere else. Somewhere in the distance a dog barked.
He stepped outside and padded down one edge of the crate-littered alley.
A pool of deeper darkness occupied an alcove near the alley mouth ahead. Kalam's eyes found it, locked on it. He pulled out his knife and hatchet and without pause swept straight for it.
The darkness poured its sorcery over him as he plunged into the alcove, his attack so sudden, so unexpected, that the two figures within had no time to draw weapons. The brutal blade of the work-knife tore out one man's throat. The hatchet chopped down to crush a clavicle and snap ribs. He released that weapon and slapped the palm of his left hand over the man's mouth as he drove the head back to crunch against the wall. The other Claw – a woman – slid down with a wet gurgling sound.
A moment later Kalam was searching their bodies, collecting throwing stars, throwing knives, two braces of short, wide-bladed stickers, a garrotte and the most cherished prize of all, a ribless Claw crossbow, screw-loaded, compact and deadly – if only at close range. Eight quarrels accompanied it, each one with an iron head that glistened with the poison called White Paralt.
Kalam appropriated the thin, black cloak from the man's corpse, pulling up its hood with its gauze vents positioned over his ears. The projecting cowl was also of gauze, ensuring peripheral vision.
The sorcery was fading as he completed his accoutrements, revealing that at least one of his victims had been a mage. Damned sloppy – Topper's letting them get soft.
He emerged from the alcove, raised his head and sniffed the air. A Hand's link had been broken – they would know that trouble had arrived, and would even now be slowly, cautiously closing in.