Memories of Ice

Page 182


The workers swarmed over the nascent battlements of the approach, dust-and dirt-smeared figures lit demonic in the firelight. Stumbling in the wake of the Urdo's warhorse, Toc studied their frenzied efforts with jaded detachment. Stone, earth and wood were meagre obstacles to Lady Envy's sorcery, which he'd seen unleashed at Bastion. As in legends of old, hers was a power that rolled in broad waves, stripping the life from all it swept over, devouring rank upon rank, street by street, leaving bodies piled in their hundreds. She was, he reminded himself with something like fierce pride, the daughter of Draconus — an Elder God.

The Pannion Seer had thrown sorcerers in her path, he'd heard since, yet they fared little better. She shrugged aside their efforts, decimated their powers, then left them to Garath or Baaljagg. K'Chain Che'Malle sought to reach her, only to wither beneath an onslaught of sorcery. The dog that was Garath made sport of those that eluded Lady Envy, usually working alone but sometimes in tandem with Baaljagg. Both were quicker than the undead hunters, it was said, and far smarter. Three pitched battles had occurred, in which legions of Pannion Betaklites, supported by the mounted Betakullid and by Scalandi skirmishers, as well as the Domin equivalent of Mage Cadres, had engaged their handful of enemies as they would an opposing army. From these battles arose the whispered tales of the T'lan Imass — a creature of which the Pannions had no knowledge and had come to call Stonesword — and the Seguleh, two in the first two battles, but a third appearing for the last one. Stonesword would hold one flank, the Seguleh the opposite flank. Lady Envy stood at the centre, whilst Garath and Baaljagg flowed like ragged capes of darkness wheresoever they pleased.

Three engagements, three broken armies, thousands dead, the rest attempting to flee but always caught by Lady Envy's relentless wrath.

As terrible as the Pannion, my sweet-faced friend. As terrible. and as terrifying. Tool and the Seguleh honour the retreat of those who oppose them; they are content to claim the field and no more than that. Even the wolf and the dog cut short their pursuit. But not Envy. An unwise tactic — now that the enemy knows that retreat is impossible, they will stand and fight. The Seguleh do not escape wounds; nor do Garath and Baaljagg. Even Tool has been buried beneath enraged swordsmen, though he simply dissolves into dust and reappears elsewhere. One charge of lancers came to within a dozen paces of Lady Envy herself. The next well-flung javelin.

He had no regrets about leaving them. He would not have survived their company.

As they approached the outer gate fortification, Toc saw Seerdomin among the battlements, hulking and silent. Formidable as squads numbering a half-dozen, here they were scores. They might do more than slow the Seguleh. They might stop them in their tracks. This is the Seer's final line of defence.

A single ramp led up to Outlook's inner gate, steep and sheer-sided. Human bones littered the trenches to either side. They ascended. One hundred paces later, they passed beneath the gate's arch. The Urdo detached his troop to stable their horses, then dismounted. Flanked by Seerdomin, Toc watched the K'ell Hunter thump through the gateway, bladed arms hanging low. It swung lifeless eyes on the Malazan for a moment, then padded off down an unlit roofed corridor running parallel to the wall.

The Urdo raised the visor of his helm. 'Defier, to your left is the entrance to the Seer's tower. He awaits you within. Go.'

Perhaps not a prisoner. Perhaps no more than a curiosity. Toc bowed to the officer, then stumbled wearily to the gaping doorway. More likely the Seer knows he has nothing to fear from me. I'm already in Hood's shadow. Not much longer, now.

A high-vaulted chamber occupied the tower's entire main floor, the ceiling a chaotic inverted maze of buttresses, spans, arches and false arches. Reaching down from the centre to hover a hand's width above the floor was a skeletal circular staircase of bronze that swung in a slow, creaking circle. Lit by a single brazier near the wall opposite the entrance, the chamber was shrouded in gloom, though Toc had no difficulty discerning the unadorned stone blocks that were the walls, and the complete absence of furniture that left echoes dancing all around him as he crossed the flagstoned floor, scuffing through shallow puddles.

He set a hand on the staircase's lowest railing. The massive, depending structure pulled him inexorably to one side as it continued its rotation, causing him to stagger. Grimacing, he pulled himself onto the first step. The bastard's at the top, I'd wager, in a swaying room. My heart's likely to give out halfway up. He'll sit up there, waiting for an audience that will never happen. Now there's a Hood-grinning joke for you. He began climbing.

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