The Novel Free

The Hero of Ages





"The boss isn't seeing anyone right now, kid," said one of the big men, not rising from his seat. "Come back later."



Spook kicked the door. It broke free, its hinges snapping, the bar shattering its mountings and tumbling backward.



Spook stood for a moment, shocked. He had too little experience with pewter to gauge its use accurately. If he was shocked, however, the two brutes were stunned. They sat, staring at the broken door.



"You may need t1o kill them," Kelsier whispered.



No, Spook thought. I just have to move quickly. He dashed into the open hallway, needing no torch or lantern by which to see. He whipped spectacles and a cloth out of his pocket as he approached the door at the end of the hallway, fixing them in place even as the guards called out behind him.



He threw his shoulder against the door with a bit more care, slamming it open but not breaking it. He moved into a well-lit room where four men sat playing chips at a table. Durn was winning.



Spook pointed at the men as he skidded to a stop. "You three. Out. Durn and I have business."



Durn sat at the table, looking genuinely surprised. The brutes rushed up behind Spook, and he turned, falling to a crouch, reaching under his cloak for his dueling cane.



"It's all right," Durn said, standing. "Leave us."



The guards hesitated, obviously angry at being passed so easily. Finally, however, they withdrew, Durn's gambling partners going with them. The door closed.



"That was quite the entrance," Durn noted, sitting back down at his table.



"You've been talking about me, Durn," Spook said, turning. "I've heard people discussing me in taverns, mentioning your name. You've been spreading rumors about my death, telling people that I was on the Survivor's crew. How did you know who I was, and why have you been using my name?"



"Oh, come now," Durn said, scowling. "How anonymous did you think you were? You're the Survivor's friend, and you spend a good half your time living in the emperor's own palace."



"Luthadel's a long way from here."



"Not so far that news doesn't travel," Durn said. "A Tineye comes to town, spying about, flaunting seemingly endless funds? It wasn't really that hard to figure out who you were. Besides, there's your eyes."



"What about them?" Spook asked.



The ugly man shrugged. "Everyone knows that strange things happen around the Survivor's crew."



Spook wasn't certain what to make of that. He walked forward, looking over the cards on the table. He picked one up, feeling its paper. His heightened senses let him feel the bumps on the back.



"Marked cards?" he asked.



"Of course," Durn said. "Practice game, to see if my men could read the patterns right."



Spook tossed the card onto the table. "You still haven't told me why you've been spreading rumors about me."



"No offense, kid," Durn said. "But . . . well, you're supposed to be dead."



"If you believed that, then why bother talking about me?"



"Why do you think?" Durn said. "The people love the Survivor—and anything related to him. That's why Quellion uses his name so often. But, if I could show that Quellion killed one of Kelsier's own crew . . . well, there are a lot of people in this city who wouldn't like that."



"So, you're just trying to help," Spook said flatly. "Out of the goodness of your heart."



"You're not the only one who thinks that Quellion is killing this city. If you're really of the Survivor's crew, you'll know that sometimes, people fight."



"I find it difficult 1to think of you as an altruist, Durn. You're a thief."



"So are you."



"We didn't know what we were getting into," Spook said. "Kelsier promised us riches. How do you gain from all this?"



Durn snorted. "The Citizen is very bad for business. Venture red wine being sold for a fraction of a clip? Our smuggling has been choked to a trickle because everyone fears buying our goods. Things were never this bad under the Lord Ruler." He leaned in. "If your friends staying in the old Ministry building think they can do something about that lunatic running this city, then tell them they'll have my support. There isn't a large underground left in this city, but Quellion will be surprised at the damage it can do if manipulated the right way."



Spook stood quietly for a moment. "There's a man milking for information in the tavern on Westbrook Lane. Send someone to contact him. He's a Soother—the best one you'll ever meet—but he stands out a bit. Make your offer to him."



Durn nodded.



Spook turned to go, then glanced back at Durn. "Don't mention my name to him, or what happened to me."



With that, he left through the hallway, passing the guards and the displaced crooks from the card game. Spook pulled off his blindfold as he stepped into the daylight-like brightness of the starlit night.



He strolled through the Harrows, trying to decide what he thought of the meeting. Durn hadn't revealed anything all that important. Yet, Spook felt as if something were happening around him, something he hadn't planned on, something he couldn't quite decipher. He was becoming more comfortable with Kelsier's voice, and with his pewter, but he was still worried that he wouldn't be able to live up to the position he'd fallen into.



"If you don't get to Quellion soon," Kelsier said, "he's going to find your friends. He's already preparing assassins."



"He won't send them," Spook said quietly. "Especially if he's heard Durn's rumors about me. Everyone knows that Sazed and Breeze were on your crew. Quellion won't take them out unless they prove to be such a threat that he has no other choice."



"Quellion is an unstable man," Kelsier said. "Don't wait too long. You don't want to find out how irrational he can be."



Spook fell silent. Then, he heard footsteps, approaching quickly. He felt the vibrations in the ground. He spun and loosened his cloak, reaching for his weapon.



"You're not in danger," Kelsier said quietly.



Spook relaxed as someone rushed around the alley corner. It was one of the men from Durn's chips game. The man was puffing, his face flush with exhaustion. "My lord!" he said.



"I'm no lord," Spook said. "What happened? Is Durn in danger?"



"No, sir," the man said. "I just . . . I . . ."



Spook raised an eyebrow.



"I need your help," the man said between breaths. "When we realized who you were, you were already gone. I just . . ."



"Help with what?" Spook said tersely.



"My sister, sir," the man said. "She got taken by the Citizen. Our . . . father was a nobleman. Durn hid me, but Mailey, she got sold by the woman I'd left her with. Sir, she's only seven. He's going to burn her in a few days!"



Spook frowned. What does he expect me to do? He opened his mouth to ask that very question, but then stopped. He wasn't the same man anymore. He wasn't limited as the old Spook would have been. He could do something else.



What Kelsier would have done.



"Can you gather ten men?" Spook asked. "Friends of yours, willing to take part in some late-night work?"



"Sure. I guess. Does this have to do with saving Mailey?"



"No," Spook said. "It has to do with your payment for saving Mailey. Get me those workers, and I'll do what I can to help your sister."



The man nodded eagerly.



"Do it now," Spook said, pointing. "We start tonight."



In Hemalurgy, the type of metal used in a spike is important, as is the positioning of that spike on the body. For instance, steel spikes take physical Allomantic powers—the ability to burn pewter, tin, steel, or iron—and bestow them upon the person receiving the spike. Which of these four is granted, however, depends on where the spike is placed.



Spikes made from other metals steal Feruchemical abilities. For example, all of the original Inquisitors were given a pewter spike, which—after first being pounded through the body of a Feruchemist—gave the Inquisitor the ability to store up healing power. (Though they couldn't do so as quickly as a real Feruchemist, as per the law of Hemalurgic decay.) This, obviously, is where the Inquisitors got their infamous ability to recover from wounds quickly, and was also why they needed to rest so much.



36



"YOU SHOULDN'T HAVE GONE IN," Cett said flatly.



Elend raised an eyebrow, riding his stallion through the center of his camp. Tindwyl had taught him that it was good to be seen by one's people, especially in situations where he could control the way he was perceived. He happened to agree with this particular lesson, and so he rode, wearing a black cloak to mask the ash's smudges, making certain his soldiers knew that he was among them. Cett rode with him, tied into his specially made saddle.



"You think I put myself in too much danger by entering the city?" Elend asked, nodding to a group of soldiers who had paused in their morning labors to salute him.



"No," Cett said, "we both know that I don't give a damn whether you live or die, boy. Besides, you're Mistborn. You could have gotten out if things turned dangerous."



"Why, then?" Elend asked. "Why was it a mistake?"



"Because," Cett said. "You met the people inside. You talked with them, danced among them. Hell, boy. Can't you see why that's such a problem? When the time comes to attack, you'll worry about people you're going to hurt."



Elend rode in silence for a moment. The morning mists were a normal thing to him now. They obscured the camp, masking its size. Even to his tin-enhanced eyes, distant tents became silhouetted lumps. It was as if he rode through some mythical world, a place of muffled shadows and distant noises.



Had it been a mistake for him to enter the city? Perhaps. Elend knew the theories Cett spoke of—he understood how important it was for a general to view his enemies not as individuals, but as numbers. Obstacles.



"I'm glad for my choice," Elend said.1p>



"I know," Cett said, scratching at his thick beard. "That's what frustrates me, to be honest. You're a compassionate man. That's a weakness, but it isn't the real problem. The problem is your inability to deal with your own compassion."



Elend raised an eyebrow.



"You should know better than to let yourself grow attached to your enemy, Elend," Cett said. "You should have known how you would react, and planned so that you could avoid this very situation! Hell, boy, every leader has weaknesses—the ones who win are the ones who learn how to smother those weaknesses, not give them fuel!" When Elend didn't respond to that, Cett simply sighed. "All right, then, let's talk about the siege. The engineers have blocked off several streams that lead into the city, but they don't think those were the primary sources of water."



"They weren't," Elend said. "Vin has located six main wells within the city itself."



"We should poison them," Cett said.



Elend fell silent. The two halves of him still warred inside. The man he had been just wanted to protect as many people as possible. The man he was becoming, however, was more realistic. It knew that sometimes he had to kill—or at least discomfort—in order to save.
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