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Shadowhunter’s Codex by Cassandra Clare, Joshua Lewis (4)

SUBJECTS OF NEPHILIM STUDY

This Codex intends to provide you, the newly minted Shadowhunter, with the basic knowledge you will need to survive and understand your new world and your new people. We cannot possibly provide a full course of training in these pages, and mere written instruction, without the help of a skilled instructor who could not only demonstrate techniques but evaluate your abilities, would be a disservice to the training you deserve.
Instead we here provide the outlines of a general course of Shadowhunter training, along with touchstone goals for beginners, for more intermediate students, and for those seeking true expertise. It can be difficult for new Shadowhunters to understand their own training progress. We do not have ranks, promotions, “belts,” levels, merit badges, or anything of the kind. Most of your fellow Nephilim have lived in our warrior culture their whole lives, and the qualities of the well-tempered Shadowhunter have been part of their upbringing. These suggestions therefore should not be taken as rigid requirements but rather as guidelines that may help you understand your progress as you train.
One final note for the especially ambitious Shadowhunter: No one can be an expert at all things. As you train, one of your goals will be to find those elements of Shadowhunter life that you wish to pursue more closely, because of either your natural aptitude in them or your interest in deeper study. All Shadowhunters should first aim to achieve at least beginner competence in all of these categories before seeking more advanced study.
MONOMACHIA (HAND-TO-HAND COMBAT)
Beginner: Basic competence (“black belt” equivalent) in at least one Eastern martial art or Western fighting tradition. Ability to reliably fend off two to three simultaneous attackers.
Intermediate: Competence in three to five mundane fighting traditions. Ability to reliably fend off five to eight simultaneous attackers.
Expert: Competence in more than ten mundane fighting traditions. Ability to reliably fend off an arbitrarily large army of demons.
RANGED-MISSILE COMBAT
Beginner: Competence with standard set of ranged weapons—longbow, crossbow, sling, thrown daggers, javelins, big heavy rocks.
Intermediate: Competence with above while blindfolded.
Expert: Competence with above while blindfolded and lying down.
STEALTH
Beginner: Ability to pass undetected through darkened alley or room.
Intermediate: Ability to pass undetected through darkened alley or room filled with small breakable objects precariously balanced atop other breakable objects.
Expert: Ability to pass undetected through open terrain in broad daylight.
BLENDING AND CONCEALMENT
Beginner: Ability to pass as a mundane in a typical public scenario (“driving a car,” “shopping for food,” etc.). Please see Mundanes Do the Darndest Things, 1988 edition, in your local Institute library, for suggestions.
Intermediate: Ability to pass as a mundane at a small cocktail party or reception.
Expert: Ability to pass as a mundane in the midst of a mundane demonic cult performing a human sacrifice.
AGILITY AND GRACE
Beginner: Basic competence at acrobatics, tumble, trapeze, gymnastics, etc.
Intermediate: Competence at above skills while wearing thirty kilograms of gear and several heavy weapons.
Expert: Competence at above skills while wearing thirty kilograms of gear, several heavy weapons, a blindfold, and iron manacles.
ENDURANCE
Beginner: Competence at improvised survival skills in typical harsh environments (e.g., high desert, drifting ice floe).
Intermediate: Competence with above in extreme environments (e.g., inside a building that is on fire, free-falling from an airplane at high cruising altitude, in outer space, in Hell).
Expert: Ability to withstand torture by Greater Demon while in above harsh or extreme environments.
TRACKING
Beginner: Knowledge of tracking runes; ability to identify telltale signs of animal or demon activity and maintain pursuit.
Intermediate: Ability to maintain pursuit while also evading similar pursuit by different animal or demon.
Expert: Ability to maintain pursuit while in harsh or extreme environments (see Endurance, above).
ORIENTEERING
Beginner: Intuitive grasp of altitude, cardinal direction, time of day, weather conditions, etc.
Intermediate: Ability to find way to known safe location when dropped into arbitrary environment.
Expert: Ability to find way to known safe location when dropped into extreme or harsh environment (see above).
OBSERVATION AND DEDUCTION
Beginner: Basic forensics knowledge; ability to “read” the scene of a crime and reconstruct events there with high probability of accuracy.
Intermediate: Ability to reliably identify revealing details of a scene that mundane law enforcement would typically overlook.
Expert: As above, but while blindfolded.
LANGUAGES
Beginner: Knowledge of several mundane languages, preferably a mixture of living languages spoken near your geographical base and ancient languages used in religious writings (e.g., Sanskrit, Hebrew, ancient Greek, Sumerian).
Intermediate: Knowledge of the above and at least two demonic languages.
Expert: Knowledge of the above, at least four demonic languages, and ability to intuit basic meanings from written or spoken language never encountered before.
DIPLOMACY
Beginner: Ability to talk your way out of being eaten by a demon or killed by angry Downworlder horde.

A Quick Evaluation of Me and My Friends By the Above Scale:

Alec: Intermediate, Expert, Intermediate, Intermediate, Expert, Intermediate, Intermediate, Beginner, Intermediate, Beginner, Intermediate.

Isabelle: Expert, Intermediate, Beginner, Beginner, Expert, Expert, Intermediate, Intermediate, Intermediate, Intermediate, Beginner.

Me: Beginner, Beginner, Beginner, Expert (I am very good at blending in with the mundane world!), Serious Beginner, Beginner.

Intermediate: Ability to talk your way out of being eaten by Greater Demon or killed by angry Downworlder political leadership. Intermediate, Intermediate, Beginner, Expert (I am counting runes here, okay?),
Expert: Ability to talk your way out of being eaten by Greater Demon or killed by angry Downworlder political leadership, and to convince said demon or Downworlders that letting you go was their idea.

Expert (at least compared to the rest of this group).

Me: Expert, Intermediate, Expert, Expert, Expert, Expert, Expert, Expert, Expert, Expert, Beginner.

Me: Vampire, Vampire, Vampire, Vampire, Vampire, Vampire, Vampire, Vampire, Vampire, Vampire, Vampire.


WHY DON’T NEPHILIM USE FIREARMS?
Guns are rarely used by Shadowhunters because, for our purposes, they normally do not work correctly. Etching Marks into the metal of a gun or bullet prevents gunpowder from successfully igniting. Considerable research has been done into this problem, with little success. The prevailing theories today prefer an alchemical explanation, contrasting the heavenly source of our Marks with the demonically allied brimstone and saltpeter that make up classic gunpowder, but this explanation does not, unfortunately, hold much weight. Demonic runes have the same impeding effect on guns as our own Marks, and the problem remains even with the use of modern propellants, which do not contain these supposedly “demonic” materials. This remains one of the great unexplained mysteries of runic magic, and researchers continue to pursue explanations and solutions to this day.

Guns can, of course, be successfully used to harm vampires and (with silver bullets) werewolves, but shots must be made with pinpoint accuracy. The risk of collateral damage and the difficulty of scoring a direct hit, combined with the understanding that Shadowhunter weapons will be overwhelmingly used to fight demons rather than Downworlders, has led to a general rejection of firearms as part of the Shadowhunter arsenal.
Finally, it is to the advantage of the Nephilim to have our weapons forged and built by the Iron Sisters as much as possible. Modern gunsmithing involves elaborate industrial machining that our traditional weapons don’t require, and if we were to have the Iron Sisters forge firearms, that would drastically change the Iron Sisters’ need for resources and equipment.
THE TRADITION OF THE PARABATAI
Whither thou goest, I will go;
Where thou diest, will I die, and there will I be buried:
The Angel do so to me, and more also,
If aught but death part thee and me.
—The Oath of the Parabatai
The tradition of the parabatai goes back to the beginnings of the Shadowhunters; the first parabatai were Jonathan Shadowhunter himself and his companion, David. They in turn were inspired by their coincident namesakes, from the biblical tale of Jonathan and David:
“And it came to pass . . . , that the soul of Jonathan was knit with the soul of David, and Jonathan loved him as his own soul. . . . Then Jonathan and David made a covenant, because he loved him as his own soul.”
—1 Samuel 18:1–3

Out of that tradition Jonathan Shadowhunter created the parabatai, and codified the ceremony into Law.
David the Silent was not at first a Silent Brother (See Excerpts from A History of the Nephilim, Appendix A, for more details). At first there were no Silent Brothers; earliest Nephilim hoped that their more difficult and mystical roles could be integrated into their warrior selves. Only as time passed did it become clear that the work of David would take him ever toward the angelic and farther and farther from his physical form. David and his followers set down their weapons, exchanging them for a life of mystical contemplation and the pursuit of wisdom.
Before this time, however, Jonathan and David fought side by side as the first parabatai. Tradition tells us that the ritual they performed, where they took of each other’s blood and spoke the words of the oath and inscribed the runes of binding upon each other, was the second-to-last time that David was known to shed human tears. The last time was the moment when the parabatai bond was broken, as David took the Marks that made him the first Silent Brother. This is a bromance of very heavy-duty proportions.

You have no idea.

Today parabatai must be bonded in childhood; that is, before either has turned eighteen years old. They are not merely warriors who fight together; the oaths that newly made parabatai take in front of the Council include vows to lay down one’s life for the other, to travel where the other travels, and indeed, to be buried in the same place. The Marks of parabatai are then put upon them, which enable them to draw on each other’s strength in battle. They are able to sense each other’s life force; Shadowhunters who have lost their parabatai describe being able to feel the life leave their partner. In addition, Marks made by one parabatai upon another are stronger than other Marks, and there are Marks that only parabatai can use, because they draw on the partners’ doubled strength.
The only bond forbidden to the parabatai is the romantic bond. These bonded pairs must maintain the dignity of their warrior bond and must not allow it to transform into the earthly love we call Eros. The late Middle Ages were littered with Shadowhunter-troubadours’ songs of the forbidden love of parabatai pairs and the tragedies that befell them. The warnings are not merely of heartache and betrayal but of magical disaster, impossible to prevent, when parabatai become romantically linked.
Like the marriage bond, the parabatai bond is broken, normally, only by the death of one of the members of the partnership. The binding can also be cut in the rare occurrence that one of the partners becomes a Downworlder or a mundane. Per above, the bond dissolves naturally if one of the partners becomes a Silent Brother or Iron Sister: The Marks of transformation that new oblates take are among the most powerful that exist and overwhelm and dissolve the parabatai Marks of binding just as they overwhelm and dissolve more ordinary warrior’s Marks.
A Shadowhunter may choose only one parabatai in his lifetime and cannot perform the ritual more than once. Most Shadowhunters never have any parabatai at all; if you, newmade Nephilim, find yourself with one, consider it a great blessing.
HOW TO REPORT A DEMON
• If you are not sure you can handle the demon yourself, do not engage it in battle or even in conversation.
• Remember such things as the number of demons, exact location, their current activity.
• If you know the demon’s species (or name, in the case of a Greater Demon), report it; if you don’t know the demon’s species, remember possible identifying features such as:
» Skin color (gray, green, purple-black, iridescent) and texture (scales, hide, bony spikes, fur)
» Presence of slime, color of slime
» Number of eyes, mouths, noses, arms, legs, heads
» Size (compare to other things of similar size rather than trying to estimate actual measurement—e.g., “about as big as a grizzly bear”)
» Noises (languages spoken, high-pitched voice versus low-pitched voice)
» Gender markings (very rare except with Greater Demons)
» Noticeable strengths (eats rocks or metal, ability to cling to walls and ceilings, etc.) and weaknesses (sensitive to being harmed by frostbite, compulsive need to count individual grains of spilled rice, overweening pride)
» Obvious sources of physical danger: fangs, talons, claws, spines, constricting body, acid blood, prehensile tongue, etc.
• Bring your thorough report to your local Institute, which will evaluate the threat and decide on next steps. You can assist by searching for the demon you’ve seen in Deutsch’s Demonfinder, the definitive resource cataloguing demons based on their physical characteristics. (It is, however, quite possible that the Institute already knows of the demon you’re reporting, in which case the investigation may be quite short.)

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