Glossary of Terms excerpted from Myriad’s Book of Evernight
Abrogate—
In the darkness, greatness is born.
* The highest rank of General in Myriad.
* Once rare, their numbers are now growing exponentially.
* Those who extinguish the Light in Troikans as well as in humans.
Conduit—
In the Light, destruction awaits.
* The second-highest rank in Troika, accountable only to the Secondking.
* Currently on the verge of extinction.
* Someone with the ability to harness sunlight and share its power through the Troikan Grid.
Covenant—
The solid foundation on which we stand.
* Any blood oath agreed upon between two separate parties (i.e., a human and an Everlife realm), legally voided through court or loopholes.
* If terms are broken illegally, a human can be put to death and a spirit enslaved.
Everlife—
The end will always justify the means.
* The afterlife, where Myriad and Troika are at war.
* Also known as the Unending.
Firstking—
He that shall not be named.
* Creator of the realms, spirits, humans and the Land of the Harvest.
* Father of the Secondkings: Ambrosine, the Prince of Ravens, and Eron, the Prince of Doves.
* Let the name Eron forever be a curse.
Firstlife—
Let the countdown begin.
* A human life (i.e., a spirit encased inside a body).
* Dress rehearsal for the Everlife, when a human soul should be won by any means necessary.
Firstdeath—
What was shall no longer be.
* The demise of a human body.
* Occurs the moment a spirit cuts ties with its body.
Fused—
And two shall become one.
* When a spirit experiences Second-death, it joins to another—brand-new—spirit (or even multiple spirits) to be reborn in the Land of the Harvest.
* A fact disputed by Troikans.
General—
A dragon with ten heads cannot be defeated.
* Accountable only to the Secondking.
* One of ten individuals who oversee teams of Leaders, Headhunters, Laborers and Messengers.
* Responsible for planning battle strategies and leading armies into war.
Grid, the—
One for all, and all for one.
* A spiritual bond between every citizen of a realm and the realm’s Secondking.
Kennels, the—
Betray your realm at your own peril.
* Prison for Myriadians convicted of crimes.
Laborer—
Work hard, play harder. Always win.
* One of six main positions within a realm, overseen by a Leader.
* Responsible for returning to the Land of the Harvest to convince humans to make covenant with their realm of choice.
* ML: Myriadian Laborer.
* TL: Troikan Laborer.
Land of the Harvest, the—
They cannot run. They cannot hide.
* Earth, home to humans.
Leader—
Only the strong survive.
* An assistant to a General.
* Females are known as “Madame,” males as “Sir.”
* Responsible for delegating assignments to all other sub-positions within the realm, while also meeting specific quotas (i.e., recruiting a certain number of souls).
Many Ends—
Where happiness goes to die and nightmares come to life.
* The realm where the Unsigned are imprisoned after Firstdeath.
Messenger—
Let the worlds know the horror that is Troika.
* One of six main positions within the realms, directly under Laborer.
* Responsible for teaching humans about the realms, protecting others from the enemy and chronicling exploits inside and outside the realm.
Myriad—
Autonomy, bliss, indulgence.
* The dark realm, ruled by the Prince of Ravens.
* Magical forests whisper enchanted tales, and secrets await you in every corner; self-indulgence is revered, and the party never stops; victors are adored and failures are abhorred; emotion always trumps logic.
* Motto: Might Equals Right.
Penumbra—
In the dark, the Light is easier to extinguish.
* A sentient darkness capable of draining Troikans of Light.
* Must be a Myriadian General to access more information.
Realms—
The only home that matters.
* Kingdoms in the Everlife: Myriad and Troika.
* Sub-realms: Many Ends and Troika’s widely disputed “Rest.”
Rest, the—
Deception cloaked in hope.
* Troikans believe a spirit enters into a state of absolute tranquility after Second-death, forever separated from the realms…with one exception.
Resurrection, the—
A promise without merit.
* Once every year, the people of Troika hold a vote, allowing one spirit to leave the Rest.
* A trick—there is no Rest.
Second-death—
Another end, another new beginning.
* When a spirit is drained of Lifeblood.
* The moment a spirit is Fused to another spirit(s) in order to return to the Land of the Harvest.
* Troikans foolishly believe a spirit enters into “the Rest.”
Secondking—
Bow or break.
* One of two sons of He Who Shall Not Be Named.
* Ambrosine, Prince of Ravens, rules Myriad.
* The Other Who Shall Not Be Named rules Troika.
* Ruler of a realm.
Troika—
Self-proclaimed leaders of justice, equality and freedom of choice.
* The realm of Light, ruled by the Other Who Shall Not Be Named.
* Supposedly untouched by gloom, where hard work isn’t an expectation but a way of life, equality isn’t an ideal but a standard and fear isn’t a treasured friend but a hated foe; “logic” always trumps emotion; people are governed by a strict set of rules, never allowed to play, and violators are punished.
* Motto: Light Brings Sight.
Unsigned—
Punishment rides the wings of the damned.
* A human who fails to make covenant with a realm before Firstdeath.
* Cursed to spend the Everlife inside Many Ends.
Veil, the—
Choose us and enter in.
* A doorway leading into one of the realms.
* The Veil of Midnight protects Myriad.
* The Veil of Wings protects Troika.