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The Core: Book Five of The Demon Cycle by Peter V. Brett (47)

DEFENSIVE WARDS

Defensive wards Draw magic to form a barrier (forbiddance) through which demons cannot pass. Wards are strongest when used against the specific demon type to which they are assigned, and are most commonly used in conjunction with other wards in circles of protection. When a circle activates, all demonflesh is forcibly banished from its line. A mixed group of demons is referred to as a host.

BANK DEMON

Description: Called frog demons or froggies, these demons appear much like common fly frogs, but they are large enough to swallow humans whole. They lie in wait in shallow water, springing only when prey comes within range. One hop puts them up onto land, and they lash out with long, powerful tongues, catching victims around the midsection or limbs and dragging them into the corelings’ wide maws. Bank demons will then return to the water, drowning their struggling prey. A group of bank demons is called an army.

CAVE DEMON

Description: Cave demons, also known as spider demons, have eight segmented legs and can run at great speed. Cave demons excrete a sticky silk that is magic-dead—invisible to wardsight and immune to wards of protection. They will prepare traps and lie in wait for the unwary. These demons seldom rise to the surface unless summoned by a mind; they are more commonly found in deep caves and the tunnels of a demon hive. They are the guardians of the larder. A group of cave demons is called a clutter.

CLAY DEMON

Description: Clay demons are native to the hard clay flats on the outskirts of the Krasian desert. They are about as big as a medium-sized dog, with compact bunched muscle and thick, overlapping armor plates. Their short, hard talons allow them to cling to most any rock face, even hang upside down. Their orange-brown armor can blend invisibly into an adobe wall or clay bed. The blunt head of a clay demon can smash through nearly anything, shattering stone and denting steel. A group of clay demons is known as a shattering.

FIELD DEMON

Description: Sleek and low to the ground, with long, powerful limbs and retractable claws, field demons are the fastest thing on four legs when they have open ground to accelerate. Tough scales on their limbs and back can turn aside most weapons, but their underbelly—if exposed—is more vulnerable. A group of field demons is known as a reap.

FLAME DEMON

Description: Flame demons have eyes, nostrils, and mouths that glow with a smoky orange light. They are the smallest demons, ranging from the size of a rabbit to that of a large cat. Like all demons, they have long, hooked claws and rows of razor-sharp teeth. Their armor consists of small, overlapping scales, sharp and hard. Flame demons can spit fire in brief bursts. Their sticky firespit burns intensely on contact with air and can set almost any substance alight, even metal and stone. A group of flame demons is known as a blaze.

LIGHTNING DEMON

Description: Though lightning demons are nearly indistinguishable from their wind demon cousins, their spit is charged with electricity that can paralyze a victim. They spit as they dive, snatching up their helpless victims to devour them alive. A group of lightning demons is known as a thundercloud.

MIMIC DEMON

Description: Mimics are the elite bodyguards to mind demons. Less vulnerable to light than their masters and more intelligent than the lesser breeds, mimics serve as lieutenants and are able to summon and exert their will upon coreling drones. Their natural form is unknown, but they are able to assume the form of nearly anything they encounter, from inanimate objects to creatures, clothing, and equipment. One of their favorite tricks is to learn the names of their prey and take the form of a friend, feigning distress and calling to their victims to convince them to leave the safety of their wards. A gathering of mimic demons is known as a troupe.

MIND DEMON

Description: Also known as coreling princes, mind demons are the generals of demonkind. The only male-sexed caste among demonkind, minds are physically weak and have little in the way of the natural defenses of the other corelings, but they have vast mental and magical powers. They can read and control minds, communicate telepathically, and implant permanent suggestions. They can draw wards in the air and power them with their own innate magic. Coreling drones follow their every mental command without hesitation, and will give their lives to protect them. Sensitive to even moonlight, mind demons only rise on the three-night period of the new moon cycle, in the hours when night is darkest. A gathering of mind demons is known as a court.

ROCK DEMON

Description: The largest of the coreling breeds, rock demons can range in height from six to twenty feet. Hulking masses of sinew and sharp edges, they have thick carapaces knobbed with bony protrusions, and their spiked tails can shatter stone. They stand hunched on two clawed feet, with long, gnarled arms ending in talons the size of butcher knives and multiple rows of bladelike teeth. No known physical force can harm a rock demon. A group of rock demons is called a quake.

SAND DEMON

Description: Cousins to rock demons, sand demons are smaller and more nimble, but still among the strongest and best armored of the coreling breeds. They have small, sharp scales that are a dirty yellow almost indistinguishable from gritty sand. They run on all fours but can rise to two legs in combat. Their short snouts have rows of sharp teeth, with nostril slits just below large, lidless eyes. Thick horns curve upward and back, cutting through the scales. Their brows twitch continually as they displace the ever-blowing desert sand. Sand demons hunt in packs known as storms.

SNOW DEMON

Description: Similar to flame demons in build, snow demons are native to frozen Northern climates and high mountain elevations. Their scales are such pure white, they scintillate with color if caught in the light. Snow demons are nearly invisible in the snow, and spit a liquid so cold it instantly freezes anything it touches. Steel struck with coldspit can become brittle enough to shatter. A group of snow demons is called a blizzard.

STONE DEMON

Description: Smaller cousins of rock demons—who form through faces of pure rock—stone demons feature armor with the mottled appearance of conglomerate rock. They tend to be squat and slow, but are among the strongest and most indestructible of demons.

Requiring less specialized environments to rise, stone demons are more common than rocks. A group of stone demons is called a conglomerate.

SUCCOR

Description: The succor ward is a general ward of protection taught to children. Not as powerful as wards keyed to individual breeds, succor wards create a general field of discomfort that is enough to drive most corelings away unless prey is in sight. Very large or powerful wards can form a forbiddance. The ward is used in the Thesan dice game Succor, as well as its Krasian variation, Sharak.

SWAMP DEMON

Description: Swamp demons are native to swamps and marshy areas and are an amphibious form of wood demon, at home both in the water and in the trees. Swamp demons are blotched in green and brown, blending into their surroundings, and will often hide in trees, mud, or shallow water to spring on prey. They spit a thick, sticky slime that rots any organic material it comes in contact with. A group of swamp demons is called a muck.

WATER DEMON

Description: Water demons are seldom seen. They come in various forms and sizes. Some are man-sized, sleek and scaly, with webbed hands and feet, tipped with sharp talons. Others are large enough to pull three-mast ships beneath the surface with their thick, horned tentacles. Others are bigger still, leviathans able to leap above the water and splash down to create tremendous waves. Water demons can only breathe underwater, though they can surface for a short time. A group of water demons is called a wave.

WIND DEMON

Description: Wind demons can stand as tall as six feet at the shoulder, but have head fins that rise much higher, topping eight or nine feet. Their great sharp-edged beaks hide rows of teeth. Their skin is a tough, flexible armor that can turn most any spearpoint or arrowhead. It stretches out from their sides and along the underside of their arms to form the tough membrane of their wings, which can span three times their height. Clumsy and slow on land, wind demons have tremendous power in the sky. The thin wing bones are jointed with wicked hooked talons. Their preferred attack is a silent dive; they then open their wings with a great snap just before impact, severing a victim’s head. They grab the body in their hind talons and fly off. A group of wind demons is called a flight.

WOOD DEMON

Description: Wood demons are native to forests. Next to rock demons, they are the largest and most powerful demons, averaging from five to ten feet tall when standing on their hind legs. They have short, powerful hindquarters and long, sinewy arms, perfect for climbing trees and leaping from branch to branch. Their claws are short, hard points, designed for gripping through the bark of trees. Wood demons’ armor is barklike in color and texture, and they have large black eyes. Wood demons cannot be harmed by normal fire, but will burn readily if brought in contact with hotter fires, such as firespit or liquid demonfire. Wood demons will kill flame demons on sight, and often hunt in groups called copses.

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