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Enemy of Magic (Dragon's Gift: The Protector Book 4) by Linsey Hall (17)

Author’s Note

Thank you so much for reading Origin of Magic! If you’ve read any of my other books, you won’t be surprised to hear that I included historical elements. If you’re interested in learning more about that, read on. At the end, I’ll talk a bit about why Nix and her deirfiúr are treasure hunters and how I try to make that fit with archaeology’s ethics (which don’t condone treasure hunting, as I’m sure you might have guessed).

Enemy of Magic had several historical and mythological influences. The riddle the Ares and Nix are asked to solve in the vampire realm is one of the riddles from the Exeter book. Written in the 11th century, the Exeter book is a collection of poetry and riddles written by the Anglo-Saxons. The answers to the riddle aren’t included in the book, but scholars have given it their best shot to identify them.

Norse mythology and history play a heavy role in the later half of the book. The dvergr, the light fey and the dark fey, and the Jötunn are all borrowed directly from Norse mythology. As was Draugen, a water monster who is the ghost of a man who died at sea. When he appears, he gives a terrible scream before attempting to drown fishermen and sailors. Jörmungand is an important piece of Norse mythology. He is the World Serpent, the offspring of a giantess name Angerboda and Loki. He lays beneath the world, his body so long that he encircles the planet beneath the ocean. I invented his winged children, however.

Sven the Viking, who was buried with his boat and treasure, was based off the Oseberg ship found in Norway in the early 20th century. Vikings would often bury their most powerful in beautiful boats filled with treasure. Several of these boats have been found by archaeologists, some in incredible states of preservation. The battle that Sven the Viking sailed them towards was based on the Viking battle of Fimreite that took place in the Sognefjord, in Western Norway. The battle was fought on the 15th of June, 1184 and led to Sverre Sigurdsson taking the Norwegian throne from Magnus Erlingsson. During a Viking naval battle, ships would often attempt to ram each other, or the men would fight with longbows and spears when they were close enough to reach.

That’s it for the historical influences in Enemy of Magic. However, one of the most important things about this book is how Nix and her deirfiúr treat artifacts and their business, Ancient Magic.

As I’m sure you know, archaeology isn’t quite like Indiana Jones (for which I’m both grateful and bitterly disappointed). Sure, it’s exciting and full of travel. However, booby-traps are not as common as I expected. Total number of booby-traps I have encountered in my career: zero. Still hoping, though.

When I chose to write a series about archaeology and treasure hunting, I knew I had a careful line to tread. There is a big difference between these two activities. As much as I value artifacts, they are not treasure. Not even the gold artifacts. They are pieces of our history that contain valuable information, and as such, they belong to all of us. Every artifact that is excavated should be properly conserved and stored in a museum so that everyone can have access to our history. No one single person can own history, and I believe very strongly that individuals should not own artifacts. Treasure hunting is the pursuit of artifacts for personal gain.

So why did I make Nix and her deirfiúr treasure hunters? I’d have loved to call them archaeologists, but nothing about their work is like archaeology. Archaeology is a very laborious, painstaking process—and it certainly doesn’t involve selling artifacts. That wouldn’t work for the fast-paced, adventurous series that I had planned for Dragon’s Gift. Not to mention the fact that dragons are famous for coveting treasure. Considering where the deirfiúr got their skills from, it just made sense to call them treasure hunters.

Even though I write urban fantasy, I strive for accuracy. The deirfiúr don’t engage in archaeological practices—therefore, I cannot call them archaeologists. I also have a duty as an archaeologist to properly represent my field and our goals—namely, to protect and share history. Treasure hunting doesn’t do this. One of the biggest battles that archaeology faces today is protecting cultural heritage from thieves.

I debated long and hard about not only what to call the heroines of this series, but also about how they would do their jobs. I wanted it to involve all the cool things we think about when we think about archaeology—namely, the Indiana Jones stuff, whether it’s real or not. But I didn’t know quite how to do that while still staying within the bounds of my own ethics. I can cut myself and other writers some slack because this is fiction, but I couldn’t go too far into smash and grab treasure hunting.

I consulted some of my archaeology colleagues to get their take, which was immensely helpful. Wayne Lusardi, the State Maritime Archaeologist for Michigan, and Douglas Inglis and Veronica Morris, both archaeologists for Interactive Heritage, were immensely helpful with ideas. My biggest problem was figuring out how to have the heroines steal artifacts from tombs and then sell them and still sleep at night. Everything I’ve just said is pretty counter to this, right?

That’s where the magic comes in. The heroines aren’t after the artifacts themselves (they put them back where they found them, if you recall)—they’re after the magic that the artifacts contain. They’re more like magic hunters than treasure hunters. That solved a big part of my problem. At least they were putting the artifacts back. Though that’s not proper archaeology, I could let it pass. At least it’s clear that they believe they shouldn’t keep the artifact or harm the site. But the SuperNerd in me said, “Well, that magic is part of the artifact’s context. It’s important to the artifact and shouldn’t be removed and sold.”

Now that was a problem. I couldn’t escape my SuperNerd self, so I was in a real conundrum. Fortunately, that’s where the immensely intelligent Wayne Lusardi came in. He suggested that the magic could have an expiration date. If the magic wasn’t used before it decayed, it could cause huge problems. Think explosions and tornado spells run amok. It could ruin the entire site, not to mention possibly cause injury and death. That would be very bad.

So now you see why Nix and her deirfiúr don’t just steal artifacts to sell them. Not only is selling the magic cooler, it’s also better from an ethical standpoint, especially if the magic was going to cause problems in the long run. These aren’t perfect solutions—the perfect solution would be sending in a team of archaeologists to carefully record the site and remove the dangerous magic—but that wouldn’t be a very fun book.

Thanks again for reading (especially if you got this far!). I hope you enjoyed the story and will stick with Nix on the rest of her adventure!